Brainmerge.com - Jacob Conn's Iphone Games! Crate Maze!




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Overview: Crate Maze is an ancient chinese problem solving puzzle game known as Sokoban (aka: Warehouse / Shove-it ). The game objective is to guide a piece(or a vehicle in this case) to push all blocks/crates onto receiving goal squares, represented as stars in the images below.

Sound easy? It most certainly is not! Crate Maze offers 50 challenging problems, with solutions requiring hours upon hours(most likely days upon days) of deep level thought!



Interface Controls:

Game Screen:

Options Menu:


1. Vehicle: The vehicle is controlled by the user to move crates.
2. Crates: The crates are to be pushed onto goal tiles.
3. Goal Area: Goal areas are receiving tiles for crate tiles. Once a crate is is placed on each goal tile, a given level is complete.
4. Drive Right: Moves the vehicle in the RIGHT direction.
5. Drive Up: Moves the vehicle in the UP direction.
6. Drive Left: Moves the vehicle in the LEFT direction.
7. Drive Down : Moves the vehicle in the DOWN direction.
8. Undo Button: Allows user to undo 1 move.
9. Moves Counter: Counts the number of moves the player has made in attempt to solve a level.
10. Previous Level Button: Allows user to load the PREVIOUS LEVEL when selected.
11. Next Level Button: Allows user to load the NEXT LEVEL when selected.
12. Options Menu: Diplays the OPTIONS MENU when selected.
13. Reset Button: Resets level configuration to original state.
14. Level Display: Indicates current level number. Once a level has been solved, the level will be displayed in green font color(unsolved levels are displayed in white)

1. Toggle Sound: Allows sound to be enabled/disabled.
2. Change Level Buttons: Allows Previous Level/Next Level buttons to be displayed or hidden.
3. Goto Level: Allows Keyboard input to go directly to a level. The max level that is allowed to be inputed is shown. Level 0 is not permited to be entered.
4. Screenshot to Photo Album : Saves screenshot image of the game screen to the Iphone/Ipod Touch photoalbum.
5. Mark All Levels Imcomplete: Allows user to reset all levels marked completed. (They will no longer appear in green font on the game screen)
6. Find Next Imcomplete Level: Will scroll through levels and select the nearest incomplete level.
7. Autosolve[Pro Edition Only]: This feature is for the pro edition only. Once selected, it will reset, solve and display the solution automatically to any given level.


Legal Moves:

1. Vehicle: The vehicle may travel freely on white space and goal tiles. The vehicle is able to move to crate tiles(by pushing them out of the way) provided there is a white space tile or goal tile on the other side on the crate in the direction it is moving. The vehicle cannot travel on black space tiles.
2. Crate: The crate can be pushed onto white space tiles and goal tiles. Crates may not be pushed onto tiles already containing crates or black space tiles.
3. Goal Area: The vehicle may travel on/off of goal tiles. Crates may be pushed on/off of goal tiles. While a crate is resting on a goal tile, it's image is highlighted to indicate it to the user the user.
4. White Space: The vehicle may travel on/off of goal tiles. Crates may be pushed on/off of goal tiles.
5. Black Space: This space is used to indicate out of bounds areas for levels. The vehicle may not travel on black space tiles. Crates may not be pushed on/off of black space tiles.